Three.js 加载glTF的详情步骤

7 min read
  1. 引入 Three.js 库和 GLTFLoader 模块
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r122/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three/examples/js/loaders/GLTFLoader.js"></script>
  1. 创建场景、相机、渲染器
const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
  1. 加载 glTF 模型
const loader = new THREE.GLTFLoader();

loader.load(
    'model.gltf',
    function (gltf) {
        scene.add(gltf.scene);
    },
    function (xhr) {
        console.log((xhr.loaded / xhr.total * 100) + '% loaded');
    },
    function (error) {
        console.log('An error happened');
    }
);
  1. 渲染场景和模型
function animate() {
    requestAnimationFrame(animate);
    renderer.render(scene, camera);
}
animate();

以上是 Three.js 加载 glTF 的详细步骤,根据需要可以做更多的设置和调整。